

- #SERIOUS SAM 3 BFE GRAPHICS MOD 1080P#
- #SERIOUS SAM 3 BFE GRAPHICS MOD PC#
- #SERIOUS SAM 3 BFE GRAPHICS MOD WINDOWS 7#
Most of the times, we had 96% usage in both of our GPU cores with a mix of Ultra and High settings at a 1080p resolution, and our framerate was fluctuating from 30 to 90. There are no SLI issues, no micro-stuttering and no scenes or objects that affect the game’s SLI scaling. Issues’ that were present in the HD remakes of Serious Sam: The First – and Second – Encounter. Nvidia’s latest ForceWare include an SLI profile, so there isn’t any reason to mess with the Nvidia Inspector Tool this time around. Our GTX295 was used to its fullest, and we are happy to report that the SLI support is exceptional. On the other hand, though, the GPU requirements are really high. The AI is mediocre, there is no collision between Sam and the destructed environmental objects and there is generally nothing on-screen to justify high levels of CPU calculations. Of course, there is a reason that the game has such low CPU requirements.
#SERIOUS SAM 3 BFE GRAPHICS MOD PC#
In an age where most PC games are targeting Intel’s iX CPUs, it’s nice to see such a change. Furthermore, performance remained the same even when we tried and simulated a dual-core CPU. The game scaled well on our quad-core CPU, however it didn’t tax it even when there were lots of enemies on-screen. Serious Sam 3 is definitely a GPU oriented game as our Q9650 was not stressed at all. Performance wise, the game ran surprising well on our test system. We should note that destructibility is limited and a bit ‘fake’ when it comes to the debris but still, it’s better than nothing. It’s really remarkable watching hundreds of detailed enemies running at you in lush and beautiful destructible environments. Moreover, all characters are highly detailed, and the engine is capable of displaying lots of them without any issues. Thankfully, Serious Sam 3 stays true to its roots and offers some huge, detailed levels with high-resolution textures and lots of post-processing effects. In addition, we were wondering whether Croteam would sacrifice the environmental detail in order to gain better performance. One of our concerns was the game’s performance with so many enemies – simultaneously – on-screen. Serious Sam 3 throws at you countless enemies in huge levels. Now that’s how you develop a proper DX9 title guys. Oh, and did we mention that the game supports Parallax Occlusion Mapping with Anisotropic Filtering? Yeap, unlike CD Projekt RED and Crytek, Croteam went ahead and included support for both of them, and the end result is simply amazing. There are also times that Serious Sam 3 looks better than Battlefield 3, so kudos to Croteam for really pushing the graphical boundaries. What’s even more interesting is that – like The Witcher 2 – this is a DX9-only title, yet it looks better than pretty much every DX11 game. Serious Sam 3 is based on the Serious Engine 3.5 and sports some of the best visuals. These are by far the best in-game options we’ve ever seen and every developer should take a good look at them.

PC gamers can tweak pretty much everything, from the parallax occlusion mapping quality to the textures’ quality and the LOD amount. First things first though we have to congratulate Croteam for all those graphical options that are available.
#SERIOUS SAM 3 BFE GRAPHICS MOD WINDOWS 7#
As usual, we used an overclocked Q9650 at 4.2Ghz, 4GB RAM and a GTX295 with Windows 7 64-Bit and Nvidia’s latest ForceWare drivers. It's not a bad game for sure but it's more of a chill bro shooter that is fun for an afternoon with friends.At last, Croteam’s old-school FPS is finally here with us and it’s time to see how this bad boy performs with a modern-day PC. I can only handle so many open areas with five hundred kleers and infinite rockets. No more are you up close dodging around enemies and rockets because everything is faster than you, no more do you have to know exactly what enemies to prioritise and the most efficient way to kill them while making sure you don't rely too much on a single weapon and run out of ammo.īFE is just so unbearably boring compared to the first two. On the most surface level it seems like Serious Sam but without what actually made the first two fun. If things get to spicy you can run faster than all but kleers so just run away.īFE is painfully easy compared to the original games, it's just a grind. BFE tends to boil down to pure spectacle, sit there and shoot a wall of respawning enemies until you are allowed to leave.

Add sprinting even though it messes up the balance making kamikazes a non threat. Make the maps way bigger, give the player infinite ammo for sections because the balance us broken, make everything more generic and bland no more tommy gun and flamethrower replaced with assault rifle and C4.
